Nick Smith
E-mail: nick@nickinmotion.com
One of the main cornerstones of all communities, all the way back to the time of the caveman, is the bonfire. This is where stories, legend and culture are passed on to the people. I’m a true believer that story matters to anything communicated. Television, theaters, games and internet are the new bonfires of today, and as a CG artist I want to tell the best stories. I am self motivated, and try to bring a creative, professional and new perspective to any project I work on. Outside of digital work, I like to skateboard and travel. |
Education
09/05-05/09 Otis College of Art and Design, Los Angeles, CA
Bachelor of Fine Arts in Digital Media
2002-2005 Riverside Community College, Riverside, CA
Associate of Arts in Digital Media.
Certificate in Art-Visual Communications-Animation
Skills
Photoshop | Illustrator | After Effects |
Boujou | Shake | Maya |
DVD Pro | Microsoft Windows | Macintosh OS |
Word | Drawing | Hand drafting |
Illustration | Cinema4D | ZBrush |
Awards
Work Experience
09/11 - Present Flauge, Los Angeles, CA.* 3D/ CG Artist
- Art Direct, Exec managing, and CG general
* 3D/ CG Artist
- modeling,UV, texturing, and CG general
* 3D/ CG Artist
- design, Tracking, CG general
- Animation and composite
* 3D/ CG Artist
- design, 3D Tracking, and CG general
- Animationand composite
* 3D/ CG Artist
- modeling,texturing, and CG general
- Animation, composite and final render
* 3D/ CG Artist
- modeling,texturing, and, CG general
* 3D/ CG Artis
- modeling,texturing, and, CG general
* 3D/ CG Artist
- Layout
- modeling,texturing, and, CG general
- Animation, composite and final render
* 3D/ CG Artist
- Art Direction
- modeling,texturing, 3D Tracking, CG general
- Animation, composite and final render
* 3D/ CG Artist
- modeling,texturing, and CG general
* 3D/ CG Artist
- Art Direction
- modeling,texturing, 3D Tracking, CG general
- Animation, composite and final render
* 3D/ CG Artist
- 3D modeling,texturing, and CG general
- Animation cycles for game engine
* 3D/ CG Artist
- 3D modeling,texturing, and CG general
- Lighting, animation and final render
* 3D/ CG Artist
- 3D Tracking, CG general
- Tracking Shots and 3d adjustments
* 3D/ CG Artist
- CG general
- Modeling, shading, lighting and texture based on designs
* 3D/ CG Artist
- CG general
- Modeling, re-takes and compositing
* 3D/ CG Artist
- CG general
- Modeling, shading, lighting and texture based on designs
* Artist / Exec
* 3D Generalist
- 2011 65th Emmy's Awards
- Modeling, Texture, Dynamics, general.
* 3D Artist
- College Basketball
- Modeling and texturering
*3D/Composite Artist
- Happy Feet 2 Game
- Animation, modeling, and texturing.
* 3D General / Compositor
- Blueman group cinematic for Nintendo 3DS
- Modeling, animation, color correction, green screen, general
* 3D Artist
- Labrinth Music Vid
- Texturing, modeling, and UV
* Lighting/ Texturing/ shading/CG Artist
- Modeling and touch-up to CG hero props.
- UV layout of objects, lighting, texturing and shading work for rendering and
animation. Final render on all passes of assets worked on.
* Modeling/ Texturing/ Shading Artist
- Modeling of a Japanese research prototype robot
- Modeling, shading, lighting and texture based on designs
*Compositing/ Design/ Modeling
- Design and layout of company’s branding images for distribution.
- Compositing elements to create dynamic visuals using the company’s logo in scenes
*3D Modeling/ Texturing/ Shading Artist
- Transformers:Prime; series for Hasbro
*3D General/ Visual Effects Artist
- Fast and the Furious Five for Universal Studios
- Previz set-up and animation for visual effects
- Modeling and 3D General
*Lead Animator/ 3D General
- PSA for the city of New York
- Modeling, animation, rendering, and 3D general
*3D Modeling/ 3D General
- Modeling for a music video scene
- Modeling and 3D General
*Compositing/ Design
- Design and layout of company’s 2010 calendar
- Compositing elements to create dynamic visuals using the company’s logo in scene
*Modeling/ 3D General
- 3D modeling, texturing, lighting and Animation
- Designing and layout of game level
*Modeling/ texture/ 3D General
- 3D Modeling for a series on Showtime
- 3D modeling, texturing and adjustment on scenes
*Modeling/ After Effects Intern
- Modeled environments and props for multiple upcoming commercials
- Responsible for tracking, color correction, rotoscoping, and compositing for various projects
*Teaching Assistant
- Assisted instructor of Media and Motion course
- Tutored students in AfterEffects and Maya
- Provided one on one project guidance to students in course as needed
*Freelance Logo Designer
- Developed company logo to client specifications
- Modeled and animated final logo
*Assistant Editor/Animator (Freelance Staff)
- Edited bonus footage for Steve Rocco documentary “The Man Who Souled The World”
- Archived older skate footage from 1985-2000, some of which was used on “Trilogy”
* References upon request